Design of the Day: Split Mouse
Today I wanted to figure out how to create an arbitrary object that has separate pieces that join together to form smooth surfaces and line up perfectly. Upon observing the design of things such as computer mice and video game controllers, I hypothesized how this would be done, and set about to figure it out. I found that after a solid shape was created, it could be split by any surface into separate solids that could then be saved as different parts, hidden, deleted, or just assigned separate features. Since I now knew many ways to form surfaces, this opened up a lot of possibilities.
I constructed a computer mouse that was based somewhat on my Wacom mouse, and on my old MS mouse that broke. As I went along, I figured out how many of the features on my Wacom mouse must have been created. The next step would be to figure out how to model the interior parts so that it can hold together and hold all the electronics, while also being efficient to mold and assemble. Making a representation of a product design could be an afternoon project, but actually designing a product from start to finish is a very involved process. I want to be involved in that process again very soon, and that's why I'm working at this so hard.